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About Grid Motorsports

by David Hostetler [modified 2008-06-16 20:52] [posted 2007-12-22 22:33]

general description of the league and mod

Grid Motorsports is several things: a community, a league, a custom simulation racing mod, and a software utility that supports all of that.  The mod is currently implemented for the rFactor simulation from ISI.  The  mod consists primarily of open-wheel vehicles, christened the grid-gp class, which are ~500hp modern era cars patterned loosely after GP2, with suspensions designed specifically for the Real Feel Force Feedback Plugin (there is also a traditional suspension available).  A key feature of the vehicles is that they incorporate a mix of different (original) components in a broad spectrum of categories (chassis, engine, drivetrain, bodyshape, brakes, tires).

The mod exists primarily to facilitate a dynamic league environment, where drivers participating in the league can exert much of their own preferences in the composition of their vehicle.  Also, one of the most compelling features of the mod is the fact that the client software allows us to provide targeted customizations and updates at a very high frequency -- typically at least once per week to coincide with our league's season events.  The GridMotorsports software fetches the latest mod configuration and effectively rebuilds the mod accordingly, allowing us to overcome many of rFactor's inherent content limitations.  For example, we dynamically generate vehicle skins, and apply decals to the vehicles that display things like current league championship standings, and other results-related details (awards, etc..).  We also leverage the mod synchronization feature to apply subtle environmental effects as well as 'manufacturing variability' to the vehicle components.  For additional details about the software, and for links to mirrors where you can obtain the latest version, please visit the mod section of the website.

The primary league associated with the mod is called the Grid Motorsports World Cup (GMWC), and the members of that league (currently) constitute the majority of the Grid Motorsports community.  The league is an experiment, of sorts, whose objective is to allow both hardcore gearheads and casual racing fans to coexist in a friendly competitive environment, without the elitism and ostracism which seems endemic to many sim-racing groups.  For a detailed description of the league, its policies, and its operations, please visit the league section of the website.

 

Personnel

  • AJ Weber: lead developer (physics)
  • David Hostetler: lead developer (gui), webmaster, graphics
  • Matt Steele: lead graphic design
  • Doug Baggett: tester