2011C Schedule
Up to League
Note that due to the Dijon delay, there is no off week at all between seasons, so as to fit neatly in before the holidays. We go straight into the new season next week.
The mod for this season will be very similar to the current mod, so we'll use the current one until Hoss gets the new installer rolled. We will be keeping all of the GTs, BSs, and BPs in the mod, since this will be our legacy mod...and because Zack still needs them for special events.
We'll use the new mod ASAP though, so pay attention for its release and get it installed at that time. This is because cars were designed for the 11B schedule, in particular aero, and the new mod has spec aero. With spec aero we are enabled to have Orchard Lake (w/ infield) and Norisring on the schedule.
The track selection itself is designed for our current lower turnouts, which we expect to remain the case until rF2 comes out. So except for the Interlago and Suzuka F1 overlaps, we'll be running particularly short good 'racing' tracks.
The Fuji layout is not yet selected. Go ahead and chime in on that.
The OLDRing layout is not yet selected. Go ahead and chime in on that.
9/16/2011 9/17/2011 NHS International 9/23/2011 9/24/2011 OLDRing (Formula Challenge) 9/30/2011 10/1/2011 10/7/2011 10/8/2011 Suzuka 10/14/2011 10/15/2011 Norisring 10/21/2011 10/22/2011 10/28/2011 10/29/2011 Sebring Modifed 11/4/2011 11/5/2011 Fuji 82 11/11/2011 11/12/2011 11/18/2011 11/19/2011 Orchard Lake 11/25/2011 11/26/2011 Interlagos 12/2/2011 12/3/2011 12/9/2011 12/10/2011 Dijon 12/16/2011 12/17/2011 Paul Ricard
Can I change the name of my car from UOP to Shadow-2?
For Fuji, I'd prefer a version that doesn't have chicanes on the last corner.
C, you still have all the wing adjustments (1-50 for each wing). Basically, all cars perform the same as A/A, no matter what the wing shape looks like.
edit: 'spec' was too strong a word. Drag tradeoffs, etc, are all still there baked into the cars. The only change is that all cars behave as A/A (A vs B had no tech points, so all else aero could remain the same as current mod). Basically, the issue is that with seasons of different ratios of fast vs sweeping vs slow corner, especially with more extreme ends of the downforce spectrum, A vs B was too volatile to keep in a 'static' mod.